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The Game Book: A University Game Plan
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epublications.bond.edu.au/...viewcontent.cgi
video games
technology
design
learning
culture
creativity
graduate attributes
university
education
social aspects
shared by
Garrett Eastman
on 21 Apr 12
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Garrett Eastman
on 21 Apr 12
Introduces the Game Book concept as used by an 11 year old to work with ideas for games that aren't yet made and also to develop creativity skills analogous to graduate attributes, useful in university and beyond.
Introduces the Game Book concept as used by an 11 year old to work with ideas for games that aren't yet made and also to develop creativity skills analogous to graduate attributes, useful in university and beyond.
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